![]() ![]() With good timing you shouldn't be getting hit at all, unless you run out of energy. Riftsplitter I can't really give any help with, but Rammernaut is basically running to the four corners, and getting mage attacks away while keeping a distance. Dungeoneering is rape, you just have to learn how to deal with it. and since it's not a boss you can easily find more than one per floor, possibly in a GD with a mage where you're basically screwed. The highest fire giants on occult floors evade an SSH and can return over 400 worth of damage per hit. Thunderous will 1-hit you with even slight mistakes, combat level is regardless in this matter. ![]() At large c6 5:5 you'll be facing level 600 and upwards who can deal 500 hitpoints of damage regularly. I hope dungeons comes out soon :LBoss monsters are always much higher than your combat level. This thread (believe it or not) is a joke. We will also frequently update the collections and try to put out as many small items as possible such as the Tree Capitator. Keep in mind, the majority of these will be smaller content updates until the 0.9 Update (scheduled to be the Abyss) such as the Park. Recipe Change: Requires only x16 Enchanted Packed Iceįrom this point on, we will try to release more updates more often.The players with more "end-game" gear (high EHP/20+ talismans) are less likely to gain items such as the Ember Rod.Health has been buffed from 150k -> 500k.Costs 50k to complete and requires several confirmations and a 10-minute period where you must wait.You can now completely reset your island!.Added an auto-start slayer quest feature.With this update comes a lot of QoL and general changes! Every item now has a limit on a number of Ultimate Enchantments they can have. Here are some examples of Ultimate Enchantments you can find. They are rare dungeon loot that buffs your weapons and other gear immensely if applied. One of our new systems is the Ultimate Enchantments. Not really much to say here, we really want to not spoil much. Bosses and mobs will become all the more entertaining. We had featured it before, but now it really shines. Our new system of mobs will help create new, entertaining experiences. You can upgrade your classes with gear and other means. To start, we only have a few classes to give you a small taste of what's to come. Tank past those strong mobs with this class.Low defense and high DPS, but with very high mobility.Deals a good amount of damage with spells.High defense and high DPS, but low mobility.Each has its own perks and downsides, but are overall pretty balanced. In dungeons, you'll be able to pick from a variety of different classes to run. I'll try not to spoil what perks you get as you level up, that's for you guys to discover. The higher the level, the more effective your dungeon items become in and out of dungeons. As you explore and beat dungeons, your dungeoneering skill will level up. This is our new skill introducing exploring dungeons. That's it! We aren't going to spoil anything. You don't know what treasures may lay around the corner. Each floor features a direct path to the exit but we encourage you to explore around as much as possible. This area has different "floors," each scaling in difficulty. Unfortunately, no one really wants to race you here. Near the entrance, you'll find some nice people who have shops, and a new reforge station to apply reforges. This area resembles what catacombs looks like, an underground cemetery-like area. There is no skill level requirement as this is aimed to give content for all players. The Catacombs are located in the Coal Mines. ![]()
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